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Technical Art Director - FPS Strategy Title

Job Reference: 13774
Short Skills:
Start Date/Length: Immediate/ Permanent
Salary: Excellent
Location: Shanghai
Country: China
Description:

A Technical Art Director is needed to develop and support the art production pipeline for an FPS and strategy game. The Technical Art Director leads a team of technical artists who will interface with every discipline in the art department to develop tools and processes critical to the delivery of all art content.

Major responsibilities include:

•Make critical art pipeline and process decisions

•Direct efforts of the Technical Art staff to develop the art tool chain, documentation, and maintain clear lines of communication with the art and engineering staff

•Work with the Senior Producer to insure that the art priorities are effectively defined within any technical constraints and that the pipeline and processes meet the products goals in a timely fashion

•Work with the Art Director to insure that the technical art priorities satisfy the needs of the art department and achieve the highest bar in visual quality

•Work with the Technical Director to insure the engineering priorities are being understood and properly executed in the course of achieving the visual targets set by the art department

•Provides mentorship to the technical art staff and facilitates training opportunities to develop the tech art discipline

•Report department staffing needs, define hiring requirements and evaluation process, and support ongoing recruitment efforts for Technical Art staff

•Create and maintain documentation standards and practices for both customer facing support documentation as well as technical specification and design documentation

•Track efficiency of asset pipelines and processes throughout the life of the project, identifying bottlenecks and fixing them where necessary

Required Experience/Skills:

•Strong communication skills with both technical and non-technical team members.

•5+ years of experience in the Technical Art field.

•At least one shipped AAA Unreal engine title as a Technical Art Director or Lead Technical Artist.

•Expert-level experience with at least one general purpose scripting language (Python, Lua, etc).

•Experience with polygonal modeling, rendering, animation, and DCC application scripting in Maya or Max.

•Experience with Unreal, Unrealscript, and Kismet.

•Basic knowledge of traditional programming languages (C++, C#)

 
If you are interested in any of these positions and want to find out more details
(no commitments and discretion guaranteed)
telephone Anne Marie Anetts in Melbourne, Australia on
+61 3 9699 9441 or
+44 208 944 7777 in London (24 hour service).
OR E-MAIL ANNE MARIE AT INTERACTIVE SELECTION
jobs@interactiveselection.com