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Renderer Programmer - Next Gen Games

Job Reference: 13721
Short Skills:
Start Date/Length: Immediate/ Permanent
Salary: Internationally Competitive
Location: Franfurt
Country: Germany
Description:

Renderer Programmer

Our client is an interactive entertainment development company based in Germany, who is dedicated to the creation of high-quality video games for PC and next generation consoles. Currently, they are in need of a Renderer Programmer to join their studio to assist in producing innovative and exciting games.

Responsibilities:

•Develop, maintain, optimize and extend existing or new systems in the ENGINE

•Research, design and develop cutting-edge systems and algorithms for the ENGINE

•Develop relevant tools as necessary for the use by studio and licensee projects’ programmers and artists

•Work on various aspects of porting the existing engine systems and creating solutions to get the utmost of the platform

•Develop tools, plug-ins and other enhancements to the ENGINE powered production pipeline.

•Develop, maintain, optimize and test the engine systems to work efficiently with the supported consoles and platforms

•Research and develop new systems as well as maintain and optimize existing systems inside the ENGINE

•Work to meet the project’s schedule while breaking the process into manageable tasks

•Write clear, maintainable and portable code

•Document source code

•Write technical and software design documents

•Continue to enhance programming, technological and communication skills

•Coordinate with members of R&D and studio projects, including art and production, in order to improve the the ENGINE, meet the project’s objectives and improve projects’ quality and productivity

•Communicate in English. Work well in a team oriented environment.

•Willing to accept and provide guidance and assistance when required, work under pressure and handle multiple tasks

•Take initiative and contribute innovative and original ideas towards all aspects of engine and game production and development

•Demonstrate ownership and responsibility

•Complete tasks in a timely manner and to a consistent high quality standard

•Be directly responsible for adhering to all company policies and procedures

•Safeguard the company’s assets and IPs including source code, art work, tools and technical know-how

•Demonstrate a desire to learn and grow professionally

•Willing to relocate to Frankfurt am Main in Germany.

Requirements:

•5 or more years of professional game or similar programming experience

•Fluent in C++, strong software engineering and debugging skills

•In-depth DirectX 9/10 API knowledge

•Experience with HLSL/Cg programming

•Extensive multi-threading experience

•Low level profiling and optimization skills, ability to write memory and cache friendly code

•Bachelor’s degree in Computer Science, a similar degree or comparable experience

•Good communication skills and ability to work in a team

•Experience with STL

•Communicate status updates and risks

•Perform any other duties as assigned with accountability and responsibility defined prior to the commencement of these duties

 
If you are interested in any of these Games Programming Jobs positions and want to find out more details (no commitments and discretion guaranteed) telephone Adrian Garrick on
FREEFONE 0800 092 1751 (UK only) or
+44 208 947 9007 (international) 24 hour service.
OR E-MAIL ADRIAN AT INTERACTIVE SELECTION
jobs@interactiveselection.com