Lead Tools Programmer - Brilliant Opportunity at a Critically Acclaimed Studio
Job Reference: 13824
Short Skills:
Start Date/Length: Immediate/ Permanent
Salary: Internationally Competitive
Location: Central
Country: Canada
Description: Lead Tools Programmer
Our client has created some of the world's best-selling critically acclaimed titles which have continually achieved critical and commercial success. All of their published titles are in the top 5% highest rated games.
A Lead Tools Programmer writes the scripting tools that allow designers to specify actions for the computer controlled characters. In addition, they design plug-ins for graphics software to help artists integrate textures and backgrounds into the game, and create map and level editors for level designers. A Tools Programmer must have a strong understanding of the game engine, a good knowledge of Windows Programming (Microsoft Foundation Classes (MFC) or Win32s), and good communication skills, along with a knowledge of user interface design. They must be able to document their tools to make them easy for designers and artists to understand and use.
Responsibility
As Lead Tools Programmer, you are your team are the backbone of the project during the development of some of the best games ever made. You will be working with all types of content creators on a daily basis and be responsible for ensuring that they have productive and capable tools that allow them to create world- class content. In addition, your team will be responsible for the vital daily build. The range of systems under your umbrella is diverse, which demands an engineer with good communication skills, integrity, resourcefulness, and creativity. A passion for eliminating content creator workflow bottlenecks and constructing scalable build pipelines is paramount. In addition, As a Lead, you will be responsible for your team’s success and will the primary point of contact for tools and builds for the entire project.
Requirements:
The ideal candidate must have strong C++/C# skills and extensive experience in building tools for 3D and 2D art packages , designer toolsets, or extensive experience in building robust, scalable database based backend systems. Ideally, you would have some experience with both. Knowledge of Windows programming (MFC/Win32 and C#/.Net) and MS SQL is highly desirable. As a Lead, you must embrace and represent the core values of honesty and integrity.
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